Volume 9, Number 1 • January/February 2001

Aerospace Technology Development


Hands-Off Approach Lands Passenger Jet

Imagine being able to land a jumbo jet without ever taking control of the stick. NASA scientists recently demonstrated the ability to control a 757 passenger jet simulation, using only human muscle-nerve signals linked to a computer.

Scientists outfitted a pilot with an armband implanted with eight electrodes. The sensors read muscle nerve signals as the pilot made the gestures needed to land a computer-generated aircraft at San Francisco International Airport in California. The pilot also demonstrated the ability to land a damaged aircraft during emergency landing drills. The work was reported in the October 2000 proceedings of the World Automation Congress.

A pilot outfitted with an armband implanted with eight electrodes was able to "land" a computer-generated aircraft. Photo provided by NASA Ames Research Center.

"This is a fundamentally new way to communicate with machines–another way to talk with our mechanical world," said the paper’s principal author, Dr. Charles Jorgensen, head of the Neuroengineering Laboratory at NASA Ames Research Center, Moffett Field, California. The other authors are fellow Ames researchers Dr. Kevin Wheeler and Dr. Slawomir Stepniewski. "This new technology is significant in that bioelectric control of computers can replace computer keyboards, mice and joysticks for some uses," Jorgensen added.

"In the experiment, a pilot closes his fist in empty air, makes movements and creates nerve signals that are captured by a dry electrode array on his arm," said Jorgensen. "The nerve signals are analyzed and then routed through a computer, allowing the pilot to control the simulated airplane."

The pilot sees the aircraft and control panel projected on a large, dome-shaped screen while flying the aircraft.

Engineers made the first prototype armband from exercise tights, and used metallic dress-

buttons as dry electrodes. "An advantage of using bioelectric machine control is that human nerve signals can be linked directly with devices without the aid of joysticks or mice, thereby providing rapid, intuitive control," Jorgensen added. "This technology also is useful for astronauts in spacesuits who need to control tools in space."

Scientists at NASA Ames Research Center's Neuroengineering Laboratory recently demonstrated the ability to control a 757 passenger jet simulation, using only human muscle-nerve signals linked to a computer. Photo provided by NASA Ames Research Center.

Bioelectric control uses "neural net" software that "learns" patterns that can slowly change and evolve with time, as well as combining many patterns together to generate a response.

Nerve signal patterns, each of which is potentially as unique as a fingerprint, are a perfect application for neural net software. A particular nerve-signal pattern tells muscles to move in a certain way. A computer can match each unique nerve-signal pattern with a particular gesture, such as making a fist or pointing. Scientists designed software that can adjust for each pilot’s nerve patterns, which can be affected by caffeine use, biorhythms, performance stress and the amount of fat under the skin.

To demonstrate bioelectric muscle control of the simulated 757 airplane during emergencies, researchers combined this technology with two other NASA developments, the ability of the neural net software to learn to fly damaged airplanes and propulsion-only landing of aircraft.

In about one-sixth of a second, a computer onboard a damaged aircraft can "relearn" to fly a plane, giving the pilot better control. Severe damage, such as partially destroyed wings, fuselage holes or sensor failures greatly alters how an airplane handles, and a pilot’s controls may respond oddly or might not work at all, according to Jorgensen.

"When we combined the three technologies, the bioelectrically wired pilot took the simulated aircraft into landing scenarios with a cascading series of accidents, first locking rudder controls and then progressing to full hydraulic failure," said Jorgensen. "For each case, successful landings were demonstrated for autopilot, damaged and propulsion-only control."

The Neuroengineering Laboratory is also studying the use of direct measurements of brain electrical activity or EEG to control computers and other devices. Dr. Leonard Trejo is training test subjects to change their own brain activity for use as a command signal to select items from a computer menu or to navigate through complex data displays. Sensors in a lightweight headset, much like the headphones of a portable CD player, amplify tiny electrical signals generated by the brain and transmit them to a computer, where they are converted into signals that can be used for control. In the future, it may be possible to combine direct brain control and nerve-muscle control in a completely hands-free interface such as a wearable cockpit.

For more information, contact Phil Herlth, Technology Commercialization Manager at NASA Ames Research Center (650/604-0625) pherlth@mail.arc.nasa.gov. Please mention you read about it in Innovation.

Airport Tower Simulator Wins Award

Popular Science magazine editors recently recognized FutureFlight Central, NASA’s airport tower simulator, in the aviation and space category of the magazine’s "Best of What’s New" contest.

FutureFlight Central, which can replicate the complete operation of an airport from the point of view of the air traffic control tower, recently received an award from Popular Science magazine. The simulator is helping planners test ways to reduce airport delays, increase capacity and maintain safety. Photo provided by NASA Ames Research Center.

FutureFlight Central, a virtual reality simulator, can replicate the complete operation of an airport from the point of view of the air traffic control tower. The simulator is helping planners test ways to reduce airport delays, increase capacity and maintain safety.

"Airport planners who use our simulator can test solutions to critical problems in the safety of a virtual world," said Nancy Dorighi, manager of the FutureFlight Central simulator at NASA Ames Research Center, Moffett Field, California. "FutureFlight Central not only uses modern computer technology, but also permits controllers, pilots and ground personnel to perform their jobs during the simulations. That allows those people to influence decisions that later will affect them on the job," Dorighi said.

FutureFlight Central can house as many as a dozen air traffic controllers, and it can represent the busiest U.S. airport towers in size and capability. The facility is a walk-in, full-scale, 360-degree simulator that can realistically test new patterns of ground traffic, new tower locations and many other airport factors in a realistic, computerized world.

"We can represent any airfield in existence, or as planned for the future," Dorighi said. "We can measure the impact of a change on the airport’s capacity, and let the controllers try it first-hand, all before anything is built."

In FutureFlight Central, scenes evolve in the same manner that real-world changes occur. Airplanes come and go, and weather changes. Controllers use a simulated radio system, radar displays and other familiar tools.

More FutureFlight Central information is on the Internet at http://ffc.arc.nasa.gov.

 


NASA Official: Jonathan Root
Web Design: Printing & Design Office, NASA Headquarters
Credits